
Dodgeball
Charge and throw. Catch a live ball to turn the tag back on the thrower. Bank shots, and special balls that change how a throw travels.
An impossible-space sport
Dodgeball, Laser Tag, Tracer and Blast in nightclubs whose rooms do not fit together. Build a little robot, boost through a doorway that should not exist, and land a shot that came from nowhere.
Four tag sports

Charge and throw. Catch a live ball to turn the tag back on the thrower. Bank shots, and special balls that change how a throw travels.

A magazine blaster you reload, firing travelling pulses you can lead, dodge and send through a fold, against shields and health.

A held beam that wears down shields, then health, while you manage its energy.

Every live throw is a bomb. Direct hits tag at once; splash wears down shields and health. Launch yourself with your own blasts and set off chain reactions. No catching.
Plus Relay: carry a single ball home through the folds, on two courts. Six powerup pads and three special balls are physical pickups on the floor, and none changes what a tag is worth.
Eighteen courts
A shed holds a forty-metre shaft. A glass box is longer inside than out. A cube has six floors and a weightless middle to throw across. Doorways show exactly where they lead, and balls, bodies and lasers all go through them, so the throw that came from nowhere came from somewhere you can learn.
Skate the club
Every court is an open neon skate park: banked walls, bowls, kickers, spines and team decks. Robots roll with momentum, slide, wall-run and grind marked rails. Strafe into a throw to curve it, or knock an incoming ball dead with one of your own.
Play it your way
1v1 up to 8v8. Bots at Easy, Medium and Hard fill any empty seat.
Four players, one screen. Drop-in split screen with controllers.
Online rooms by invite. With your Steam friends, or with anyone on your local network.
Quick play shuffles the sports over a nine-court rotation. Custom match opens all eighteen and your own creations. Orrery and Bandstand are local play only.
The final whistle. The deciding moment replays and the winners take a podium on the court itself.
Robot editor and Career
Chassis kit, paint, a lit-screen face, tops and facewear, and six saved robots. The court names what you did: twenty styles, a trick book, levels and earned looks.
Every look is earned, never bought, and none changes size, speed or catch.
Theater
Finished matches become films. Watch from a robot's eyes, follow a ball or fly a free camera through the folds. Cut clips, take clean screenshots and render 1080p video on Windows.
Save a film from Results, or open Club → Theater. Steam parties can watch together, each with their own camera.
Custom match adds Elimination: best of five rounds, with no respawn inside a round. Possession moves you into the place of the robot you tag. Relay keeps its delivery rules.
Learn the formatsThe club moves to the music
An original electronic soundtrack drives the club: the lights pump on the kick and a mirrorball throws spots round the room, with a different dance on each court. Bring your own MP3 or WAV songs and the club follows them.
Press Play at the foot of any page here and this site follows the track too.
Platforms
Steam Early Access, coming soon. Keyboard and mouse or a controller.
Coming soonA longer-term plan for Apple silicon. Availability and release timing are still to be confirmed.
Longer-term planTouch controls are in development. App Store availability and release timing are still to be confirmed.
Longer-term plan