Non-Euclidean Neon Arena

The courts

Eighteen impossible courts.

Every court is a nightclub with one trick that cannot fit where it is, and you can see it from where you stand. Learn where each doorway leads and the throw that came from nowhere becomes yours. Court warm-ups teach the folds in about a minute.

The Parallax Club sign over a model of the bowl

Dollhouse

A live model of this bowl: throw into it and the ball leaves the real wall.

Quick play
The hole above Top Mid

Skylight

Drop through the hole to land on Top Mid, then ride its drop-in ramps back into the bowl at speed.

Quick play
The bowl between long walls of light

Wraparound

A bowl with no ends. North and south are one seam, so the way to the other team is out of your own end.

Quick play
The aqua hall and coral hall doors side by side

Double Booking

A booking office whose side-by-side doors open onto two different halls.

Sector signs above the banked ring

Encore 540

A banked derby ring of six sectors, a 540° lap, and the Lantern above.

Hexagonal lights over the split bowl

Mobius

East and west are one mirrored seam. Ride your deck out of one end and arrive on the other team's.

Quick play
The shaft door in the tower

Drop Cannon

Climb your tower, drop down its shaft and be fired across the bowl.

The shed in the middle of the court

Silo

A shed with a forty-metre shaft inside: one door at the bottom, one at the top.

The glass box on the court

Long Weekend

Two glass lanes through a bowl. One box holds thirty metres, the other three.

Quick play
The ringed passage tapering away

Needle

Shrink down the passage in your half, then step out of a full-size door in theirs.

Quick play
The cavern below the hole in the floor

Hollow

Jump the hole at full boost, or drop into the cavern and ride a lift back up.

Quick play
The lounge door under ring lights

Breathing Room

A lounge that swells and shrinks with the song. Leave it at the wrong size.

The booth in the middle of the court

Photo Booth

A photo booth whose front and back curtains open onto both ends of one hall.

The lit flight up to the landing

Stairwell

Climb upstairs to arrive below your balcony, then cross the hall on its ceiling.

A floor face of the cube seen across its middle

Six Floors

A cube whose six faces are all floors. Walk off any edge onto the next and throw across its weightless middle.

Quick play

Gravity court · Local play only

Orrery

Three moons whose pulls add up. Jump to the mirrorball, Springstep across to the other team's moon, and watch a throw bend round.

Gravity court · Local play only

Bandstand

A ring world 72 metres across. The land rises ahead and behind and arches overhead, with two lanes either side of a divider.

Pictures are the in-game court cards. Point at one, or press its doorway button, to see the court in a match. Quick play deals the nine marked courts; Custom match opens all eighteen. The two gravity courts are local play only. On a computer you can also build your own courts in the court editor and share the files with friends.

On the court

Screenshots from the game.

Every picture is from real gameplay against bots, including HUD-free frames from the trailer recordings.