Non-Euclidean Neon Arena

Press kit

For press and creators.

Everything here is free to use in coverage and videos. Every image is a real capture from the game. Streams and monetized videos are welcome.

Short description

An impossible-space sport. Dodgeball, Laser Tag, Tracer and Blast in nightclubs whose rooms do not fit together: build a little robot, boost through a doorway that should not exist, and land a shot that came from nowhere. Play against bots, in four-player split screen, or with Steam friends.

Features

  • Four tag sports: Dodgeball, Laser Tag, Tracer and Blast, plus the Relay objective
  • Eighteen impossible courts with portals, stretched space, scale changes and a six-floored gravity cube
  • Skate-park movement: banks, bowls, slides, wall runs and marked grind rails
  • Six powerup pads and three special balls, all physical pickups, none for sale
  • 1v1 to 8v8, with bots at three difficulties
  • Four-player local split screen with drop-in
  • A final whistle with a replay of the deciding moment and a winners' podium on the court
  • A court editor for building and sharing your own courts
  • Theater films, clips and screenshots, Windows video rendering, and party watch-together
  • Custom Elimination and Possession formats; Orrery and Bandstand gravity courts for local play
  • Robot editor with six saved robots and earned cosmetics, no paid advantages
  • An original soundtrack, your own music, and Calm Lights

Screenshots

1920 × 1080 JPEG gameplay captures. Select one to download it.

Trailer, logo and icon

The gameplay trailer is the selected 41-second upload, in its original 1080p MP4 with music. A silent copy is also available. The music is Neon Sidequest from the game's soundtrack. Use the silent copy under your own commentary.

How it was made

Our disclosure, as it appears on the Steam store page.

Pre-generated: The game's original soundtrack was produced by music-synthesis software written and run by AI coding assistants under the developer's direction, playing synthesized and openly licensed sampled instruments; no song contains a recording of another work, and the developer chose every song through listening rounds. The game's code, procedural courts, robots and synthesized sound effects were also developed with substantial assistance from AI coding tools and reviewed by the developer. No AI-generated images appear in the game or on this store page.

Live-generated: None. The game does not generate content with AI while you play.